- flamingmonkies2 wrote:
- If you are so for this grimmonator why don't you test it in your town, and then you will see how often me and shark are coming over to murder you. I think pvp being on at all times will just cause chaos and everytime i see someone log on i could just go through their town portal and murder their face in. If we wanted pvp allowed everywhere we wouldn't have towny, if you disagree with that i think you can find a new full pvp server to spend your time on. Bex and Street add plugins that they like and feel will create a friendly gaming enviroment, and I feel that they are doing a great job with it so far for only being a two person team. So pretty much all pvp all the time would cause a lot of the people who love this server for what is is to leave, and losing vets is always a bad thing.
In actual fact it is a pvp zone. Always has been. Yeah I get that it's nice to have a safe place to stay, but I think our town is pretty well covered in that respect, what with towny protecting our multiple tiers of high walls. Town portals are optional, hence the reason why we don't have one. Turning on pvp would simply require towns to build walls, use proper block protection, and put a little effort into a defensive plan. They would then effectively be nearly as safe as before.
The main thing, for me, is that there is little to no pvp in what is classed as a pvp server. How does one fight another player without arranging a duel of some kind? Do I camp your town border for the whole day hoping for you to leave? Might as well be non-pvp with specific pvp arenas then. In my view pvp is more than just dueling. Ambushes, raids, all can be defended against with simple counter-measures, but are incredibly fun to perform as a small group. There are no real consequences to death here either, aside from losing some xp and your current items.
I've played on multiple towny servers and have seen the different uses for towny. I wouldn't necessarily agree that it's primary function is to create a invincible zone for it's members. In fact, I've rarely seen that option given. What, then, do I see as it's main uses, ones that perhaps I'd like to see emphasized slightly more on this server? For one, towny brings players together to work on collective projects. Ever wanted to build something great? Here's a plugin that'll give you workers. And a simple method of protecting these creations. The amount of towns I see with mostly house plots is pretty damn high. More importantly, however, is that towny provides a community within a community. Ever wanted to have meaningful diplomacy? Here's the perfect setup. Leaders, assistants, rent, taxes, town specific rules. The hierarchy is all built in. I see diplomacy as one of the key features of towny, one where towns must set themselves up properly in order to prosper. Or even survive. If all I wanted from towny was a safe zone, there are plenty of no-pvp options within vanilla minecraft itself.
Clearly the idea suggested in this topic is a little extreme. Perhaps there is an alternate solution. Towns (or nations) could declare war on the forums against another town or nation. A certain time period would have to elapse, say 24 hours, before pvp was turned ON in both towns.
Why do I see this as a good solution?
This period of amnesty would allow the defending town to arm themselves and prepare. One's town would still be a safe zone while you prepare for the conflict, hence a still foreseeable but not necessarily agreed-upon duel. The integration of diplomacy into a well-bounded set of fighting rules. You call me a shit-faced son of a rooster scrotum? Say hello to my little friends after you've had time to think it over. You kill my town member in the wilderness? We'll teach you to prey on the weak and isolated. At the same time, this wouldn't really have much of an effect on the existing setup. You don't want your town to become a pvp zone? Don't kill members of large towns in the wilderness, don't tread on people's toes who you don't want showing up at your door. Manage your diplomacy properly and stay safe.
I agree that bex and streetwolf have been managing this server excellently, I wouldn't be here if I thought otherwise. But I think that there is always room for improvement. Tweaks to the existing setup, new plugins, etc. That's the reason why they've been open to suggestions. I think that my suggested solution above is a very good compromise as it doesn't necessarily affect the current status if one chooses to continue playing that way, but adds depth to players looking to the diplomacy/war side of towny and pvp.